Devlog #3: The Sound of Rain in Kelvani
Weather in Kelvani isn't just visual — the whole audio mix shifts with it. Layered rain Rain is built from four separate layers: roof rain, ground rain, distant thunder, and…
Read the full entry →Devlogs, community spotlights, and the odd tangent about sound design.
Weather in Kelvani isn't just visual — the whole audio mix shifts with it. Layered rain Rain is built from four separate layers: roof rain, ground rain, distant thunder, and…
Read the full entry →Every week we go through screenshots the community shares, and this batch had some layouts we genuinely didn't plan for. The spiral farm One player arranged every crop in a…
Read the full entry →Emberfall, our autumn-biome region, went through four full redesigns before it felt right. Too empty, then too busy Our first pass was a plain orange forest — pretty, but lifeless.…
Read the full entry →When we started building Kelvani, the very first design rule we wrote on the studio whiteboard was: nothing chases the player. No countdown, no starving crops, no monsters that scale…
Read the full entry →Welcome to WordPress. This is your first post. Edit or delete it, then start writing!
Read the full entry →